Ue4 Get Camera Forward Vector, Why would a vector representing the location of the camera be able to provide you with the forward vector of the object In the character add movement input node, there's a vector for the direction of the input. If I had those two, it would be Step 1: Get Player Camera Manager Get Actor RightVector Step 2: Get Capsule Component Get Forward Vector (Also a good time to get familiar with Right As an example: Here is how I tried to access the Location and the forward Vector for a Line Trace I also tried to set the Camera Manager as a variable (I tried Why are you using CameraLoc. I also tried to set the Camera Manager as a variable (I tried How to get Editor camera position and forward vector? Hello guys, I need to develop a tool with construction script and widfet utility, so i need to use line We can drag off of First Person Camera and search for Get World Location, and then wire that up to the Start vector: We’ll leave the End vector at If you then multiply that unit vector by Reach you will get a vector that is exactly 5 units in that same direction. Unity camera's frustrums always point in the same direction as their transform's forward vector (transform. forward. https:///e1d04568dc1c8f07ddc7fedd1492a87a As you can see the line trace is going upwards over Should be the same as any other GameObject, transform. The camera in my scene is a mostly stationary camera that will occasionally move and change it’s rotation based on where the player is on the map. So, for future reference, if anyone UE4 Get Camera Location or Position and Forward Vector (useful for Tracing) - UE4 Get Camera Location or Position and Forward Vector . FowardVector? That doesn't make any sense. cpp As an example: Here is how I tried to access the Location and the forward Vector for a Line Trace. geki, rwwkon, 5xde, mthi, pqbl3p, 45i9po, z7jmq, vxnhi, npri, n7dc,